Chun úll a bhailiú ón gcrann, an madra suas san aer. Eitilt thar an adhmad sé úlla Bailíonn, titim síos, agus ansin teacht ar ais chun swing. Bain triail as a bhailiú mar phointí go leor sa léim amháin. Cineálacha na n-earraí go bhfuil tú a athshocrú chun an swing taobh eile, léim airde difear do madra. Seachain éin agus eitilt syurekenov.
✘
Sgames uses analytical, marketing and other cookies. These files are necessary to ensure smooth operation of all Sgames services, they help us remember you and your personal settings. For details, please read our Cookie Policy.